Rigging Bendy Arms
This is an advanced video tutorial on how to configure bendy arms using CAT.
During this video, Max bones are constrained to a spline that is driven by CATBones. The intention would be to skin your character mesh to the Max bones, rather than the CATBones. The CATBones are used to drive the Max Bones.
This page was last modified 19:10, 5 Oct 2006.
This page has been accessed 8223 times.

