Rigging Bendy Arms

Image:RiggingBendyArms.JPG

This is an advanced video tutorial on how to configure bendy arms using CAT.


Click to get video

During this video, Max bones are constrained to a spline that is driven by CATBones. The intention would be to skin your character mesh to the Max bones, rather than the CATBones. The CATBones are used to drive the Max Bones.

This page was last modified 19:10, 5 Oct 2006.
This page has been accessed 8223 times.

© Copyright 2008 Autodesk Inc. All Rights Reserved. Privacy Policy | Legal Notices and Trademarks | Report Piracy